Category: Gaming

  • Roblox Announces Revenue Sharing Plan to Boost Creator Earnings

    This article was generated by AI and cites original sources.

    Roblox has unveiled a new strategy to enhance creator earnings through a revised advertising policy and the introduction of revenue sharing from in-game brand deals, set to commence in 2027. This move aims to attract more brand investments while empowering creators within the platform.

    The new initiative represents a significant shift in Roblox’s monetization approach, indicating a proactive stance towards fostering a more sustainable ecosystem for both brands and creators. By restructuring its ad policies and revenue distribution model, Roblox seeks to create a more balanced and lucrative environment for all stakeholders involved.

    This strategic change not only demonstrates Roblox’s commitment to supporting its creator community but also underscores the platform’s adaptability to evolving market trends and user expectations. The implementation of revenue sharing reflects a forward-looking strategy that aligns with the platform’s long-term growth objectives.

    Source: Tech-Economic Times

  • ByteDance Sells Moonton to Savvy Games for $6 Billion, Shifts Focus to Generative AI

    This article was generated by AI and cites original sources.

    ByteDance has announced the sale of Moonton to Savvy Games Group for approximately $6 billion. This decision marks ByteDance’s pivot towards generative AI technologies, showcasing the company’s evolving priorities in the tech sector.

    The acquisition will see ByteDance retaining Moonton’s existing management structure while providing incentives to the staff. Savvy Games Group, a subsidiary of Saudi Arabia’s Public Investment Fund, plays a crucial role in the kingdom’s efforts to establish itself as a prominent player in the global video games and esports industry.

    ByteDance’s choice to sell Moonton underscores the company’s strategic vision to explore new frontiers in technology, particularly in generative AI. This sale not only signifies a significant financial transaction but also highlights the shifting dynamics within the tech industry as companies realign their focus towards emerging technologies.

    Source: Tech-Economic Times

  • Nazara Technologies Expands Global Footprint with Acquisition of Bluetile Games and BestPlay Systems

    This article was generated by AI and cites original sources.

    Gaming company Nazara Technologies has announced its plans to acquire a 50% controlling stake in Spain’s Bluetile Games and BestPlay Systems for $100.3 million, marking its largest deal to date. The acquisition will be facilitated through Nazara Technologies UK, with additional performance-linked earnouts of up to $98.2 million based on achieving specific revenue and profitability targets from 2027 to 2029.

    This strategic move by Nazara Technologies signifies a significant expansion in its global presence and gaming portfolio. By investing in established entities like Bluetile Games and BestPlay Systems, Nazara Technologies aims to leverage their expertise and offerings to enhance its position in the competitive gaming market. This acquisition demonstrates Nazara Technologies’ commitment to growth and its strategic vision for the future of gaming.

    Source: Tech-Economic Times

  • NODWIN Gaming Bolsters Board with MTG Executive Amid Fundraising Plans

    This article was generated by AI and cites original sources.

    Gaming and esports startup NODWIN Gaming has appointed Arnd Benninghoff, the Executive Vice President of Gaming at Modern Times Group (MTG), to its board as part of strategic moves to raise additional capital. Benninghoff, who has been with MTG since 2014, brings expertise in managing the group’s investments and portfolio growth.

    The appointment aligns with NODWIN Gaming’s preparations for an initial public offering (IPO) following an upcoming funding round. The startup plans to secure fresh primary capital for global expansion through organic growth and acquisitions. Additionally, existing shareholders will have the opportunity for liquidity through a secondary component of the fundraising.

    In a significant development, NODWIN Gaming became an associate of Nazara in 2025, with Nazara opting out of participating in NODWIN’s subsequent funding round, resulting in a decrease in its stake to under 50%. NODWIN’s co-founder, Akshat Rathee, emphasized that the transition from Nazara was not a separation but an evolution essential to access larger capital sources for NODWIN’s ambitious goals.

    Following the deconsolidation in Q3 FY26, Nazara witnessed an 85% year-over-year decline in esports revenue, contrasting with NODWIN’s 58% year-over-year revenue growth to ₹261 Crore. NODWIN also reported an EBITDA of ₹40 Crore for the quarter, showcasing its financial resilience and growth trajectory.

    Source: Inc42 Media

  • Gaming Industry Poised for Growth Despite AI-Driven Chip Demand

    This article was generated by AI and cites original sources.

    According to a recent report by research firm Newzoo, the global PC and console gaming sector is projected to see significant growth in the coming years. Despite concerns over AI-driven demand for high-end memory chips potentially leading to price hikes, the gaming industry remains resilient.

    Newzoo’s research highlights the sustained momentum in the PC and console gaming market, indicating a positive outlook for the industry. While the increased need for advanced memory chips driven by AI applications could impact pricing, the demand for gaming hardware is expected to persist.

    This growth trajectory suggests that gamers can anticipate continued innovation and development in gaming technology. As the gaming sector adapts to technological challenges, opportunities for optimizing hardware performance and enhancing gaming experiences may arise.

    Overall, the gaming community can look forward to an expanding landscape of PC and console gaming, supported by ongoing advancements despite potential chip supply constraints.

    Source: Tech-Economic Times

  • Dream Sports Restructures Business Amid Regulatory Challenges

    This article was generated by AI and cites original sources.

    Dream Sports, the parent company of Dream11, has undergone significant operational changes in response to regulatory hurdles in the real-money gaming sector, resulting in the departure of over 100 executives.

    Since the ban on online gaming last year, Dream Sports has restructured its business into several startups, including Dream11, FanCode, DreamSetGo, DreamCricket, Dream Play, Dream Money, and Dream Horizon. A spokesperson from Dream Sports confirmed the reorganization to Entrackr, mentioning that employees from Dream11 were reassigned to these startups based on their expertise. Approximately 15% of the workforce opted to pursue opportunities at larger firms or launch their own ventures, leading to attrition rates slightly higher than the previous 10%.

    Currently employing around 950 individuals, Dream Sports has shifted its focus from fantasy gaming to become a global sports entertainment platform, offering creator-led watch-alongs, fan interactions, banter streams, and free-to-play fantasy formats.

    In financial terms, Dream11 experienced a 15% decrease in revenue, reporting Rs 6,759 crore in FY25 compared to Rs 7,934 crore in FY24. The company recorded a loss of Rs 479 crore in FY25, attributing this to expenses related to domicile shifts and director benefits.

    The ban on real-money gaming triggered a wave of layoffs across the sector, leading companies to explore ad-driven and subscription-based monetization strategies. Notable layoffs in the industry include Gameskraft, A23 Rummy, Zupee, MPL, Baazi Games, and Games24x7, with some entities also facing scrutiny from the Enforcement Directorate.

    Source: Entrackr : Latest Posts

  • Morgan Stanley Boosts Investment in India’s Gaming Sector with Nazara Technologies Stake Acquisition

    This article was generated by AI and cites original sources.

    Nazara Technologies, India’s sole listed gaming company, experienced a 4% surge in its shares following a significant acquisition by Morgan Stanley Asia Singapore Pte. The investment firm acquired shares worth ₹69.2 Cr in a block deal, propelling Nazara’s stock to an intraday high of ₹254.90 on the BSE.

    In this transaction, Morgan Stanley purchased 28.85 Lakh shares at ₹239.80 apiece, previously held by Think India Opportunities Master Fund LP. The move underscores Morgan Stanley’s strategic interest in the thriving gaming sector, as Nazara continues to diversify its offerings across mobile gaming, esports, adtech, and digital learning for children.

    Despite the initial boost, Nazara’s shares slightly receded post-surge, settling at ₹248.55, reflecting a 1.24% increase. The gaming company has been actively expanding its gaming and content portfolio, with recent investments in nCore Games and Rusk Media to enhance its market presence.

    Nazara’s extensive portfolio includes popular titles like Kiddopia, Animal Jam, and World Cricket Championship, alongside the sports media platform Sportskeeda and advertising technology firm Datawrkz. Beyond digital gaming, the company is also expanding its offline gaming footprint through brands like Smaaash Entertainment and Funky Monkeys, with ongoing efforts to open new centers monthly.

    Morgan Stanley’s stake acquisition in Nazara underscores the growing investor confidence in the gaming sector’s potential for substantial growth and innovation.

    Source: Inc42 Media

  • UK PlayStation Users File $2.7 Billion Class Action Lawsuit Against Sony

    This article was generated by AI and cites original sources.

    A group of UK PlayStation users have launched a £2 billion ($2.7 billion) class action lawsuit against Sony in London. The lawsuit alleges that Sony violated competition law by reportedly overcharging millions of UK users for its PlayStation services. According to UK regulations, all potentially impacted individuals are automatically included in such class actions and may be eligible for compensation unless they choose to opt out voluntarily.

    Source: Tech-Economic Times

  • Delhi High Court Cracks Down on Fake Dream11 Apps

    This article was generated by AI and cites original sources.

    The Delhi High Court (HC) has issued an interim order to block several websites associated with gaming apps accused of imitating the brand identity and interface of Dream11. The court restrained the operators of the apps ‘Come’ and ‘Come Sports’ from using Dream11’s trademarks or offering services that could mislead users into believing they were official.

    Dream11’s parent company, Sporta Technologies, filed a petition alleging that unknown operators were running real-money gaming apps under names such as ‘Come x Dream11’, ‘Come’, and ‘Come Sports’, mimicking Dream11’s branding, design, and user interface elements. The court noted that these operators utilized similar logos, color schemes, and interface elements to those of Dream11, promoting the apps on social media platforms and distributing them through various websites.

    Justice Jyoti Singh highlighted that the operators seemed to be creating confusion by associating their services with Dream11, potentially deceiving users into thinking the apps were official or endorsed by the company. The court’s decision reflects ongoing efforts to combat the proliferation of copycat apps exploiting established brands in the gaming sector.

    Source: Inc42 Media

  • Nintendo Announces $1.9 Billion Share Sale to Streamline Ownership

    This article was generated by AI and cites original sources.

    Nintendo, the renowned gaming company based in Kyoto, is set to undergo a significant strategic shift with an anticipated $1.9 billion share sale involving MUFG Bank and the Bank of Kyoto, among others. This move, aimed at unwinding strategic shareholdings, could see Nintendo making a crucial decision by Friday, according to sources familiar with the matter.

    This strategic maneuver follows the company’s plans for a buyback, signaling a substantial restructuring in its ownership landscape. Both MUFG Bank and the Bank of Kyoto are aligning with policies to reduce cross-shareholdings, a practice that has drawn scrutiny in Japan. In a bid to enhance transparency and adapt to evolving market dynamics, Japanese companies like Nintendo are realigning their ownership structures, with Toyota also reportedly planning a similar move involving banks and insurers selling around $19 billion of its shares.

    This shift in Nintendo’s ownership structure reflects a broader trend in the Japanese corporate landscape towards increased accountability and shareholder value optimization. As the tech industry continues to evolve globally, such strategic changes in ownership could have lasting implications on corporate governance and investor relations.

    Source: Tech-Economic Times